In July this year, workers at Build a Rocket Boy, a video game studio in Edinburgh, were summoned for an all-staff meeting announcing the unfortunate fate of their first game, MindsEye. Released just weeks prior, the sci-fi adventure was branded as 'broken' and 'buggy,' drawing harsh criticism and a nomination for 'worst game of 2025.'
During a video-linked address to employees, Leslie Benzies, the company's director, attempted to assuage concerns about the negative feedback, declaring there was a plan to rectify the issues facing the game. He insinuated that both internal and external forces were sabotaging the launch, prompting shock and disbelief among the staff.
Benzies, a prominent figure at Rockstar Games behind the Grand Theft Auto series, had left the company in 2016, launching Build a Rocket Boy in hopes of recapturing that acclaim. With the studio now having ballooned to 448 employees, many were hopeful for success, especially given the £233 million in investments garnered.
Yet, thorough investigation into the studio's operations, by former employees, reveals a lack of consistent vision that plagued the development of MindsEye. The culture of rapid development led to a plethora of unaddressed issues, ultimately culminating in its disastrous public reception.
This month, the fallout continued with significant layoffs reported within the studio, a response to the appalling performance of MindsEye.
Ben Newbon, a former lead data analyst, delineates a disconcerting management approach marked by quick, unconsidered responses to feedback from the team.
Despite an apology from Barb acknowledging the failure of MindsEye, the instinctual question remains: Will the studio, helmed by a celebrated veteran of the gaming industry, be able to recover from this profound misstep?